We are hiring!

Multi-media Engine Programmer, advanced level

Job description

Develop and maintain a multiplatform engine that will be the basis for realtime multimedia applications, including different frameworks. Full time position, based in Paris where you will work with part of the creative development team. You will also need to work with the offsite members of the team located in Switzerland and other locations worldwide.

Profile

Language skills:
C / C++ / Objective C / Python / Lua

- Language skills C / C++ / Objective C / Python / Lua
- Prior experience with OpenGL and good knowledge of GLSL.
- Minimum 3 to 5 years experience in realtime graphics programing and/or video games
- Programing will be in OSX Xcode and Windows Visual C++ environments
- Skilled in debugging and optimization
- Experience in software engine architecture required
- Fluent in English

We are looking for someone who is motivated, autonomous and creative with good communication skills.

Bonus skills

- French speaker
- Experience in user interface programing (GUI)
- Experience in Cinder, OpenCV, Quartz Composer frameworks.
- Experience in video playback, API Quicktime, FFmpeg
- Knowledge in network protocols and PHP

An interest in art is also welcome.

Documents needed for application

- CV, resume
- References
- Samples of work
- Website or links
- Cover letter

Please send your application to codingjob [at ] 1024architecture [dot] net

About

1024 architecture Sarl is a Paris, France based creative studio producing artistic installations.
GarageCUBE SA develops multimedia software for visual artists, known for its flagship software for live video mixing called Modul8. GarageCUBE is based in Geneva, Switzerland.

The two companies developed MadMapper, a software for videomapping.
The new project will be in the same mindset as Modul8 and MadMapper.

References:
www.1024architecture.net
www.garagecube.com

Production:
www.madmapper.com
www.modul8.ch

Athens Video Art Festival workshops

**** UPDATE. THE WORKSHOP HAS BEEN POSTPONED TO JULY. EXACT DATES AND TIMES PENDING ****

Athens Video Art Festival workshop
I am doing a 3 days workshop starting this Friday in Athens, Greece (May 18th, 19th and 20th). The first day is dedicated to Modul8 and the following two days are all about MadMapping with Modul8 & MadMapper. Yes, it is very late announcement, but that’s Athens for you >:-(=)

We have a nice space that is part of the lovely Boose Cooperativa the heart of Athens.

You will need to register and there is a modest fee of 33 euros.

Hope to see you there!

Mapping Festival presentation report

Codanova VMX Activ8
Having recovered from the after party and settled into Athens, Greece for a workshop (more on that in the following post) I can finally give a little report about the GarageCUBE presentation.

While the bulk of this presentation was centered on new features to be added in the next version of MadMapper, there was some goodies that some have been looking forward to, primarily in the area of controllers.

FaderFox controller for Modul8

The above is the first working prototype of a Modul8 dedicated MIDI controller that is a collaboration between GarageCUBE and FaderFox. Boris demonstrated an early version of a custom module that constitutes how he thinks in terms of how one will control Modul8 with this device. The most interesting thing about this is that there are some things that can be done with this controller and module that are not possible to do with a keyboard and mouse such as the ability to select and control multiple layers at once. The design considerations come from the long time experience and romance that Boris has had with a much older version of a FaderFox controller that he still uses to this day.

No specific dates or price was provided but you can expect it to be available late this summer. There will be a limited amount produced at first so stay tuned to our feeds if you are really excited about this device.

Codanova VMX Activ8
The second device to be shown and demonstrated was the fabled Activ8 controller from Codanova. Initially unveiled at the 2010 edition of the Mapping Festival, the controller turned out to be a lot more challenging then the designer at Codanova had predicted. Despite this the Codanova team soldiered on and were able to send in a fully functioning prototype for this presentation. In fact it arrived the day prior and the box in which it arrived was opened up for the first time during the presentation. Due to this timely arrival the device was demonstrated as a ‘raw’ MIDI controller and it performed flawlessly in this respect. Again, no dates for this but you can probably expect to wait a bit longer for this one and it will likely be priced higher than the FaderFox.

And what about Modul8? Well…
Syphon in for Modul8
… and the rest is for the rumor mill. Yes, I know. Our developers are terrible teases.

Mapping Festival time, 2012 edition

Some images from the Mapping Festival Instagram account in anticipation of tomorrows special GarageCUBE presentation there. The progress of the festival can also be a measure of how far the medium of projection art has come since the festivals first edition back in 2005.

Here is Joanie Lemercier’s volcano installation. As I recall he was responsible for an installation involving projecting on cubes back in 2007, this was followed by an installation in 2008 by AntiVJ where they projected white outlines on a series of podiums.

Advertising running on the closed circuit advertising screens in the Geneva tram cars, a first in the history of the festival.

My interest in this medium has always been about the art. It is easy to get carried away by technical details, and sometimes it seems that the tech is central and not what the tech is for. But if you step back for a moment, the tech is just the means to an end. The real reason all this exists is to provide a spectacle for the viewer.


I will be heading down to Geneva tomorrow to be present for the GarageCUBE presentation and to perform the following night as part of FAIL for the secret agency launch party. fRED and I will be premiering a project called FÄL.box.set that is fRED and I controlling visuals with one Kinect each. Our performance will be preceded by a new project by 1024 architecture called Crise. I am pretty sure it will bring down the house.